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Clips · floor check
Every character and monster built so far from concept art or sprites, on our two RTX 3090s: clean front view, turnaround sheet, Pixal3D mesh, game-ready bake, rig, animation clips and, where it won, an UltraTex retexture. Pick a model in the catalog, drag to orbit, and pick a clip to play it. Use ← and → to step through them.
| Video | His technique | On b-dozer + mind | Result here |
|---|---|---|---|
| Qwen turnaround → Pixal3D multiview PpuNKVoSYB4 |
Qwen-Image 2.1 makes a clean T-pose front view, then a 4-panel turnaround with strict 90° profiles (prompt enhancer off). Pixal3D multiview turns it into a textured mesh, fov 20, crops padded 1.1. | Same models already run natively in our ComfyUI on both boxes. We use an A-pose with air gaps instead of a T-pose, because our SkinTokens → Mixamo retarget is tuned on it. We copied his profile wording: one eye visible, far arm hidden, never three-quarter. | All 4 sheets came out with true profiles. Mesh: 180 s (vampire) and 278 s (dwarf) on b-dozer at 1536 with all four views. |
| Watertight meshes + game-ready bake dmDrktqyT5o |
Remesh to a watertight shell, cut to 20–30k tris for characters, unwrap, bake albedo + normal from the high-poly with a short ray distance, weld vertices. | Blender voxel remesh plays the watertight role. Then decimate, smart UV and a Cycles selected-to-active bake on this Mac's GPU. His 0.2% ray distance led us to tighten ours from 6% to 2%. | Vampire 20k tris in 10 s. Dwarf 30k tris in 22 s, after fixing inward-facing triangles (see below). |
| Open-source animation round-up x-WSSlHNcJQ |
SkinTokens auto-rig, then UniMate generates motion from text for any skeleton. UniMate weights are CC BY-NC. | SkinTokens runs on mind, and now on b-dozer too (a separate bphil install, CUDA 12.6 build for its older driver). Clips come from our mesh2motion library. UniMate is not installed yet. | Rigs: 52 bones in 43 s and 34 bones in 24 s. Clips baked in 7–8 s per character, then grounded per clip. |
| What | Path in lowpoly-mmo |
|---|---|
| Vampire: animated GLB, stages, clip videos | assets/models/vampire/pixal3d_test/v2/ · game_final.glb · clips/*.mp4 |
| Dwarf: animated GLB, stages, clip videos | assets/models/dwarf/pixal3d_test/v2/ · game_final.glb · clips/*.mp4 |
| Scripts (pipeline, rig, bake, grounding, renders) | assets/models/vampire/pixal3d_test/scripts/ |
| Gemini notes on the three videos | assets/models/vampire/pixal3d_test/video_notes/ |